2010-09-19
What would happen if the servers go offline forever?
But back to my server: It hurts. A lot. Right now I've fallen back to that game, how simple it may be, but really need to sit down and think what will happen to my chars, as a account transfer to another server wont be done as far as I know. Restarting on another countrys server isn't really an option, if one official server dies, the others wont last too long in my opinion. So its either going grey, joining a pserver, or digging a small grave for my chars....
I've bought a soundtrack of the game music about a week ago, even I have all of them as mp3s, as they're included in every game client, but as I opened the package from Yokohama, there was the very first version from 2004 without any upgrades and game additions included. Hum hum, well I guess its going grey then, but for myself only. And so I can play with my server and mod it to my liking - and keep my chars.
But all the thoughts on another game aside, it got me thinking. People spend a real long time on a game, get attached, become addicted, live more in a game than in RL, get the curb, play a game, and have gotted "ahead" quite a bit and perhaps are even a known personality within the community. But how do these people react, when, let say, Eve would shut down? Would they set up an memorial of some sort, perhaps getting as much merchandise as possible, to remind them of the good times? Or would they go even grey, trying to private server the game in some way?
Or would they shrug, smile remembering the fun times and move on to another server or game?And what impact would it have to your life?
As for me, I'm back an my old game, and less and less here in Eve. Seems like I will never get over my first game.... :)
2010-08-10
Summer Sun and shiny Knights
But back to this posts title, this saturday I'll be heading over to a medieval market at where my parents live, something I've been doing for 8 years now, as that market is around only every two years. I'll see that I'll do some pictures to post here for everyones enjoyment. =)
Otherwise, Zaja's close to having Electronics done, and will move to Engineering by next week - so closer to good fits, for a good yarr-gal.
~Zaja
2010-07-15
Eve-Athon: Failageddon
The Hulkageddon Effect -
Eve Online is a great universe where anyone can do anything. Now in its 3rd iteration Hulkageddon has become a major event in New Eden, with many player creating alts just to participate in the event. With over 20 billion ISK in prizes who can blame them. But there are other consequences of such events, hulk prices shoot through the roof, mineral prices rise, and players loose their hard earned ships. So here is the question, do events like Hulkageddon do more to improve the game or hurt from the game?
Generally speaking, I'm definitely supporting the idea of player initiated events, such as the Hulkageddon or others, perhaps smaller events. It just adds more to the flavor of the game, and it also shows that people/players care for their game and wanting to share their feelings.
So, thinking back now a bit, there haven't been many really big - such as player-galaxy impacting events going on ingame (or better: none that I know of), which have been done by GM's for entertainment purposes nor from the playerbase. Since the Hulkageddon has been initiated people seem to enjoy these types of events, even if it was done to remove macrominers in the beginning.
I'm not against events as a whole, nor pvp events in general. I also understand and agree to the not quite safe due to constant gank threat concept of EvE, even like it. If it was possible, I'd contribute to some extent to event planning groups (ideawise, not ISKwise), and perhaps if it would be done, to some event team from CCP. During the time of those galaxy impacting events the prices skyrocket, good for everyone contributing to those events, miners - stockpiling minerals and selling them before and afterwards, prodder - producing clearly needed destroyable ships and modules, perhaps interacting with the aforementioned miners and mission runners, who find some metalevel stuff which can be sold for a nice price. In the end, everyone profits that there is an event going on, instead of the mind slumbering same old day to day content.
What I do not agree with are two things:
a)killing "defenceless" miners.
Its always the miners who get primaried first. And it does not matter if it is in low and nullsec, or wormhole space - or in high sec during the Hulkageddon. I've never got the point of a pirate or wannabe-pirate where the fun is of killing a mining ship. Thrillkill? not really. Even if its just for the killmail, I disagree. Most miners enjoy their profession maximizing their skills and their trade in that field, so even if people just say, go get a Drake and start missioning or even switch ships, shoot back, to some, that option is simply not possible.
Looking back on my mains career, mining hurts the ability to successfully fight back, if there is an aggression, and it takes a lot and long time to compensate this. So killing mining ships for the sake of fun, I'm not so sure if thats the right way to go - just because it takes a while to compensate the loss for a normal lowly miner.
Of course, there are options (and often repeated in the forums), such as watching local for disturbances, e.g. nonlocals, directional for warping ships, and perhaps the better option, locking up the barge for that week and do something else. Fitting an buffer fit, corestabs and such won't help, because if people want to see you dead in that ship, it will die. Also the suggestion I've read once (to fit Modulated Strip Miner II, Arkonor Mining Crystal) isn't an option, because the event is galaxywide nowadays, instead of just high-sec. That leads us to part two:
b) Miners are the victims, ingame and out of game.
As beforementioned, many miners can't join the hulkageddon, because of lacking skills, nor have the desire or the drive to join the massive slaughter and its resulting standing hits, thus are forced to do what they do best: mine. And get slaughtered, or option b, quit the game for a week and do something else. Sure, its a way of conduct to avoid the loss of expensive ships, but it's also a way of cutting off people who enjoy this game for its relaxed atmosphere, socializing while mining, and generally enjoy this game in a nonviolent, and peaceful way. So ingame, those people can't join their normal activities, and they loose a week of their fun, while being inactive - perhaps its also a real-currency impact, if those players loose a week for their plex or of gametime, which they had paid for.
In conclusion, I do agree for contests and galaxy spanning events. But it should not be on the backs of a (dedicated) group of people, not in any way. Especially if it is taken into account that they potentionally can't fight back. Make events fair, for everyone to enjoy and participate, then I could fullheartedly support any type of event.
~Zajamaru
2010-07-06
A new shiny!
First, my Drake:
[Drake, Angel Setup]
Shield Power Relay II
Shield Power Relay II
Shield Power Relay II
Ballistic Control System II
Heat Dissipation Amplifier II
Explosion Dampening Amplifier II
Kinetic Deflection Amplifier II
Heat Dissipation Amplifier II
Large Shield Extender II
Large Shield Extender II
Advanced 'Limos' Heavy Missile Bay I, Thunderbolt Heavy Missile
Advanced 'Limos' Heavy Missile Bay I, Thunderbolt Heavy Missile
Advanced 'Limos' Heavy Missile Bay I, Thunderbolt Heavy Missile
Advanced 'Limos' Heavy Missile Bay I, Thunderbolt Heavy Missile
Advanced 'Limos' Heavy Missile Bay I, Thunderbolt Heavy Missile
Advanced 'Limos' Heavy Missile Bay I, Thunderbolt Heavy Missile
Advanced 'Limos' Heavy Missile Bay I, Thunderbolt Heavy Missile
Small Tractor Beam I
Medium Core Defence Field Purger I
Medium Core Defence Field Purger I
Medium Bay Loading Accelerator I
Hobgoblin II x5
I'm a purist, I must add. I frown on hybrid builds with an Invul field and shake my head at active shielding - for me the mighty Drake tanks as well as a battleship, has the battlecruiser speed and manouverability bonus - but the downside is its dps. It may be better if you use T2 ammo and bays, but I'm quite skeptical if it would really come even against a BS. Truth be told, I've tried it against my friends Navy a few months ago, and would have won, since his cap skills aren't the best. Otherwise it would have been a stalemate, I think.
Okay, now heres my thoughts and requirements about a BS for me:
a) it needs to be shield tanked.
Dont ask me, I tend to have problems with armor ships, starting with fittings, then also flying them. I always seem to have a lot more cap problems with armor tankers than with shields.
b)fast ammo switch, and good dps.
I love lasers for the light show, also for the fast ammo switching thing, and that they dont need much ammo to carry around. So actually they're my favourite, but as a big negative, they only offer two damage types (EM & Therm) so they only offer so much usability in all types of missions, plus, eat a hell of cap.
Rockets. Good for damages types, but bad for dps. I've been discussing this problem with my bf yesterday, and we decided rockets are good for fleets, if at all.
Projectile Weapons, might be something to go into, since they offer a good damage multiplier and all types of damage and do not eat any cap, thus can shoot until they fall of the ship. But they're so slow, and need a ton of ressources to fit a bunch of them on a ship. Secondly, ammo again.
And last but least, hybrid weapons. They're fast, need quite some ammo, drain some cap and offer only two damage types (again).
So what do you do as a mission runner considering this dilemma? I sure have no answer, so I guess we'll have to look at some bs for answers:
Okay we want a shielder... so I guess it'll be Caldari or Minmatar.
I have built myself a Rokh quite a while ago which was gathering some dust, but I wasn't so sure about flying it. Sure it looks cool, but is it usable?
First I thought about a Scorpion, since the Tyranis update they have gotten a good redesign, one which I liked. But the dual weapon setup is, difficult to play with, as one can't really do much about the double burden of damage mods etc. So it got dropped quite quickly.
Nightmare. A nightmare to get stable to be honest. And its design is, well... meh. Not for me, though I like the shield laser idea. Maybe on another ship.
Raven. All hail the Raven. I guess, wrong. Sturdy tank, but as Rockets go, bad dps. Dropped.
Tempest. Bad looks. Dropped.
Maelstrom. Played with it quite some time in EFT, and it is quite a nice boat. Might even be the ship in the future for me, but right now, I dont have much in Minmatar ships (frigs to III, to be honest) and don't want to lengthen the Leadership training time too much. Dropped temporarily.
Same goes for the Machariel.
So in the end I got stuck (more or less) with the Rokh, and played around with a (medium sized) Large laser variant, not really stable, so-so dps, but might be really fun to fly.
[Rokh, Lazor Baby]
Damage Control II
Heat Sink II
Heat Sink II
Power Diagnostic System II
Power Diagnostic System II
Invulnerability Field II
Invulnerability Field II
Magnetic Scattering Amplifier II
X-Large Shield Booster II
Shield Boost Amplifier II
Heavy Capacitor Booster II, Cap Booster 150
Dual Heavy Beam Laser II, Multifrequency L
Dual Heavy Beam Laser II, Multifrequency L
Dual Heavy Beam Laser II, Multifrequency L
Dual Heavy Beam Laser II, Multifrequency L
Dual Heavy Beam Laser II, Multifrequency L
Dual Heavy Beam Laser II, Multifrequency L
Dual Heavy Beam Laser II, Multifrequency L
Dual Heavy Beam Laser II, Multifrequency L
Large Capacitor Control Circuit II
Large Capacitor Control Circuit II
Large Semiconductor Memory Cell I
Hammerhead II x5
But currently, as I only can use it as an anti-Angel boat (Rails eat too much cap for other missions) I have this:
[Rokh, Angel Setup]
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Tracking Enhancer II
Damage Control II
Power Diagnostic System II
Invulnerability Field II
Ballistic Deflection Field II
Heat Dissipation Field II
X-Large C5-L Emergency Shield Overload I
Cap Recharger II
Cap Recharger II
Modal Mega Neutron Particle Accelerator I, Antimatter Charge L
Modal Mega Neutron Particle Accelerator I, Antimatter Charge L
Modal Mega Neutron Particle Accelerator I, Antimatter Charge L
Modal Mega Neutron Particle Accelerator I, Antimatter Charge L
Modal Mega Neutron Particle Accelerator I, Antimatter Charge L
Modal Mega Neutron Particle Accelerator I, Antimatter Charge L
Modal Mega Neutron Particle Accelerator I, Antimatter Charge L
Modal Mega Neutron Particle Accelerator I, Antimatter Charge L
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Hammerhead II x5
In my opinion, it goes a little less, timewise, than the Drake, considering that I don't really have the gunnery skills up yet, but it is sure a nice new shiny boat to fly around. The only down side is, that I have only a 24km max range with Antimatter charges (I should take some Irons with me, might be something - 41km range) so it's a long wait sometimes for them getting into range.
~Zaja
2010-07-01
Hi Sec Carebearing.. weee~~~
Otherwise - heres a short post on my experiences for a wormhole:
- take what u absolutely need, u will loose it to 99%. All the rest, the nice and shiny, they'll sit in a hangar gathering dust.
- You'll die, probably more than once.
(I never had, just lost a Damnation from being impatient)
- Be ready to travel. A lot.
(It gets to you after a while, even you dont know it a first)
- Supply is scarce (maybe has changed with PI a bit, dunno) but buy stuff at least double, better to a dozen.
- And for those who do have a WH corp, do your Corp management really well, know who you can trust and give out rights as little as possible. Especially POS rights, anchor rights. Or you might log in and warp to your POS moon and theres no more POS. (I could have done it while leaving Vind, would have been quite a net gain too. But I like to have good standings :)
- All your money you gain with mining and sleeper-ing, you wont see much from it, as the hole will eat most of it back, not counting losses.
In 7 months, I've made about 2 to 2.5 bil playing casually and wasted some, but maybe made 500mil more than being back in "safe" hi sec doing mishs. So if u like running around going slowly insane while doing so and shooting the occasinal and notorious pvper playing gate games (its like docking games. only with wormhole "gates" - insanely annoying), have a try with wormholes. :)
I for my part, will do some mining in my homes backjard, fly some mishs in the neighborhood and enjoy carebearing some more.
Fly safe,
~Zaja
2010-06-24
PI Tinker
And what happenes? (/emorage) Servers down, and I cant play, nor try the things which I've seen and spent hours on - PI. So much for new goals, new frontiers.
Well at lat last I've spent a nice sunny day outside, my bf coming home early and well, different than the usual same ol' - same ol' wasting time on Eve. (If someone here jumps up and yells "Eve is not wasted time!!!111! - to be honest, it is. But a fun and creative way to waste time ;)
Now I was able to set up some CC's and start a small chain for Oxygen and Enr.Uranium near my future POS and lets see maybe I'll even get the Robotics from somewhere - sofar it been like 10-15 mil isk input, counting for PI and Skills etc - I just hope this will come at least even when I'll set up that POS, just in hope for saving a few iskies that way in the long run. Im shivering a little bit though, that six months are enough time to grind Amarr standings high enough (from -1.10) to start that project, but then, who knows?
2010-06-03
Long lost Love~
2010-04-25
Social Activities
- Mining activities are one of the things everyone comes up in an instant – and everybody groans. It may be that it helps the corp's productivity, but as a Wormhole Crew everybody mines, and thus is considered more like work than something fun.
Running missions may be an okay thing, though then we would have to consider where, when and how. Where can get tricky, since most have some bad standing somewhere and didn't know how, care or grind enough to keep an neutral standing towards all four races. How can these be implemented as an event? Well, some or most have run Missions before, know how they work. So why not take these to the max, and go low? What I'm trying to express is, take on the hardest thing your able to, and go make out with your gang. Rewards should be great for all, teamplay is worked on and enabled and you even have it converted into a real time pvp event, if your lucky or daring enough and your nice ninja from next door comes sneaking in.
So in the end it all ends with and runs into pvp... right? Dead wrong! Why not do a race over 20 jumps in, say, a mining barge. Or do a hide and seek. Or “red light green light” (with smartbombs! ;D) or a RPG quest creating a small story (never forget the tragedy!) and a cool reward for the end. All it take is a little idea and convert it into Eve terms.
In my case, right now I am thinking on two ideas, or, working on them. Over at Flashfresh – The Pirate, he reported a Bushkashi Event, in which a can full of poor bovines have to be tractored to a goal area – with everything allowed. I'm thinking a notch higher, doing a tournament this way for the Alliance I'm associated with. With entry fees and big prizes. And some harder rules. I'll report on how it goes in a while, but a big thanks for him for a great idea in advance. If everything goes well, I may drop a small thank you note at his door.
The second I want to get people motivated into, and this is where my skills prevent me to to it still though, because no covert ops around me yet, would be going into doing lvl 5 Missions. I've heard the loot and rewards are good so it might be some change to the same old sleeper sites everyone wants to do for all those sexy iskies. And low sec might just offer some the fun they constantly crave for, including pvp. But who knows? My “Baitship 01”, a Dramiel, might offer enough cover to look for some of those missions, since I'm slowly working off my fears of low sec and nul sec with Zaja – having traveled all over IT alliance space for the sake of sight seeing, it might be worth the risk. We will see, once I'm back into my exile in Germany, and then being back in Eve.
Fly Safe, everyone and see ya at next weeks post!
Ps: if you guys have or had some Ideas for events, feel free to comment what it was, and how it went – I'm definitely interested!
~~ Zaja
2010-04-20
Introductions
Oh well, here we go *takes a deep breath*:
Hi, I'm Jenny. *waves* Im a german/swiss girl into EvE for about three years now and want to look "over the edge" of high sec and wormholes, meaning ninjaing and pirating in general.
Main: Kiana Melody
Profession: Fleet Linker
Alt: Zajamaru
Profession: joining Dark Sides? Cookies? COOKIES!!! *snatch* =D
So what do I want to do with this Blog? Well one can never know where the road leads, but I will try to share some thoughts about Eve in general, Wormhole life and in a while some on ninjaing and pirating, once i get the skills and the knack for that. If I ever do. But the things I've done so far, just for giggles, have been fun to do so I guess its worth something.
CK's Blog Banter
EVE Online, as the saying goes, is probably the most hardcore MMORPG currently available to the gaming masses. Hell, let's be serious it's one a the very few true MASSIVELY MULTI-PLAYER Role-Playing Game out there, and one of a handfull who's seen its subscriber numbers go up since its launch. But gentlemen, we have a problem.
I say gentlemen because, though there are few ladies roaming New Eden, the truth is, there are too few of them. As @Mynxee wrote about in "The Real Sisters of EVE", in a recent issue of EON magazine (issue #018 for those curious souls), EVE is an MMO that is overwhelmingly played by male, and where the female player population hovers at a about 5% of its total subscriber base.
I am one of those who believes that, though the game should not be changed to specifically go after that part of the gaming population, EVE Online would greatly benefit if somehow the balance the 2 genders roaming New Eden would lean towards an equilibrium. So I ask...
What could CCP Games do to attract and maintain a higher percentage of women to the game. Will Incarna do the trick? Can anything else be done in the mean time? Can we the players do our part to share the game we love with our counterparts, with our sisters or daughters, with the Ladies in our lives? What could be added to the game to make it more attractive to them? Should anything be changed? Is the game at fault, or its player base to blame?
For one, this game is definitely not attractive for any girl whos not into scifi and a bit into technical aspects, even though I agree that all the tech-talk (ooh look at my shiny new e-peen laZor!!) is something which I find, even now after so many years annoying. It's not that its not needed in a world as EvE, but I have the tendency to fall into a supporter role – I've played Priests years in Ragnarok Online, Supporters, Healers in others. So, coming to Eve I wanted that same role, though Logistics isn't that attractive to me, and there isn't much choice to play a more passive side of the game, while still immersing into it. Passive might be the wrong kind of word; just not being the one blowing things up and ruining some others guys day.
Second, you can't create a bond with a ship. In Sims, in Morrowind or Oblivion you can make up your mind what this char will do, how it will react and appear to others and this makes it fun to play creating bonds with the thing in front of you. In Eve, no chance. A ship is a ship, unpersonal and no way to interact with it.
Everything is set. You can't design your own ship, cant give it new shiny colors – there are more colors than pink too – and there is no way to alternate its appearance. Yes, T3's came in a while ago, but its definitely not enough to personalize and thus creating a bond with the thing in front of you. Where is the creativity?!
So to attract more of us, I'd say give us more options in design, have more roles which aim for a passive, non aggressive style of play, and, something I really hated in browser games, an less aggressive type of environment. We will come eventually if we want a second helping, and a notch higher, harder game.
I've saved this from someone from the old and new Blogpack, it's also something which might and should be considered:
Fly Safe everyone!
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