Social Activities

Long time ago, I've been in a event planning group for a fantasy MMORPG, finding it a great way to hang out with everyone you come to like and have fun with and of course, at. So I've been thinking on ways to get our Wormhole Crew into fun activities at considerable low risk of intruders, or worse, clone (and imp) loss.

  • Mining activities are one of the things everyone comes up in an instant – and everybody groans. It may be that it helps the corp's productivity, but as a Wormhole Crew everybody mines, and thus is considered more like work than something fun.
  • Running missions may be an okay thing, though then we would have to consider where, when and how. Where can get tricky, since most have some bad standing somewhere and didn't know how, care or grind enough to keep an neutral standing towards all four races. How can these be implemented as an event? Well, some or most have run Missions before, know how they work. So why not take these to the max, and go low? What I'm trying to express is, take on the hardest thing your able to, and go make out with your gang. Rewards should be great for all, teamplay is worked on and enabled and you even have it converted into a real time pvp event, if your lucky or daring enough and your nice ninja from next door comes sneaking in.

  • So in the end it all ends with and runs into pvp... right? Dead wrong! Why not do a race over 20 jumps in, say, a mining barge. Or do a hide and seek. Or “red light green light” (with smartbombs! ;D) or a RPG quest creating a small story (never forget the tragedy!) and a cool reward for the end. All it take is a little idea and convert it into Eve terms.

In my case, right now I am thinking on two ideas, or, working on them. Over at Flashfresh – The Pirate, he reported a Bushkashi Event, in which a can full of poor bovines have to be tractored to a goal area – with everything allowed. I'm thinking a notch higher, doing a tournament this way for the Alliance I'm associated with. With entry fees and big prizes. And some harder rules. I'll report on how it goes in a while, but a big thanks for him for a great idea in advance. If everything goes well, I may drop a small thank you note at his door.

The second I want to get people motivated into, and this is where my skills prevent me to to it still though, because no covert ops around me yet, would be going into doing lvl 5 Missions. I've heard the loot and rewards are good so it might be some change to the same old sleeper sites everyone wants to do for all those sexy iskies. And low sec might just offer some the fun they constantly crave for, including pvp. But who knows? My “Baitship 01”, a Dramiel, might offer enough cover to look for some of those missions, since I'm slowly working off my fears of low sec and nul sec with Zaja – having traveled all over IT alliance space for the sake of sight seeing, it might be worth the risk. We will see, once I'm back into my exile in Germany, and then being back in Eve.

Fly Safe, everyone and see ya at next weeks post!

Ps: if you guys have or had some Ideas for events, feel free to comment what it was, and how it went – I'm definitely interested!

~~ Zaja



Funny how you get thrown into things you thought about briefly, dumped the idea, not knowing how to start. And now, doing it nontheless. I've been reading a long while CK's blog pack on my trusty Capsuleer, and sometimes have been itching to reply to some of those posts, but never thought about blogging too much until now.

Oh well, here we go *takes a deep breath*:
Hi, I'm Jenny. *waves* Im a german/swiss girl into EvE for about three years now and want to look "over the edge" of high sec and wormholes, meaning ninjaing and pirating in general.

Main: Kiana Melody
Profession: Fleet Linker

Alt: Zajamaru
Profession: joining Dark Sides? Cookies? COOKIES!!! *snatch* =D

So what do I want to do with this Blog? Well one can never know where the road leads, but I will try to share some thoughts about Eve in general, Wormhole life and in a while some on ninjaing and pirating, once i get the skills and the knack for that. If I ever do. But the things I've done so far, just for giggles, have been fun to do so I guess its worth something.

CK's Blog Banter

Welcome to another special installment of the EVE Blog Banter, the monthly EVE Online blogging extravaganza created by myself, CrazyKinux. The EVE Blog Banter involves an enthusiastic group of gaming bloggers, a common topic within the realm of EVE Online, and a week to post articles pertaining to the said topic. The resulting articles can either be short or quite extensive, either funny or dead serious, but are always a great fun to read! Any questions about the EVE Blog Banter should be directed to me. Check out other EVE Blog Banter articles at the bottom of this post!

EVE Online, as the saying goes, is probably the most hardcore MMORPG currently available to the gaming masses. Hell, let's be serious it's one a the very few true MASSIVELY MULTI-PLAYER Role-Playing Game out there, and one of a handfull who's seen its subscriber numbers go up since its launch. But gentlemen, we have a problem.

I say gentlemen because, though there are few ladies roaming New Eden, the truth is, there are too few of them. As @Mynxee wrote about in "The Real Sisters of EVE", in a recent issue of EON magazine (issue #018 for those curious souls), EVE is an MMO that is overwhelmingly played by male, and where the female player population hovers at a about 5% of its total subscriber base.

I am one of those who believes that, though the game should not be changed to specifically go after that part of the gaming population, EVE Online would greatly benefit if somehow the balance the 2 genders roaming New Eden would lean towards an equilibrium. So I ask...

What could CCP Games do to attract and maintain a higher percentage of women to the game. Will Incarna do the trick? Can anything else be done in the mean time? Can we the players do our part to share the game we love with our counterparts, with our sisters or daughters, with the Ladies in our lives? What could be added to the game to make it more attractive to them? Should anything be changed? Is the game at fault, or its player base to blame?

For one, this game is definitely not attractive for any girl whos not into scifi and a bit into technical aspects, even though I agree that all the tech-talk (ooh look at my shiny new e-peen laZor!!) is something which I find, even now after so many years annoying. It's not that its not needed in a world as EvE, but I have the tendency to fall into a supporter role – I've played Priests years in Ragnarok Online, Supporters, Healers in others. So, coming to Eve I wanted that same role, though Logistics isn't that attractive to me, and there isn't much choice to play a more passive side of the game, while still immersing into it. Passive might be the wrong kind of word; just not being the one blowing things up and ruining some others guys day.

Second, you can't create a bond with a ship. In Sims, in Morrowind or Oblivion you can make up your mind what this char will do, how it will react and appear to others and this makes it fun to play creating bonds with the thing in front of you. In Eve, no chance. A ship is a ship, unpersonal and no way to interact with it.

Everything is set. You can't design your own ship, cant give it new shiny colors – there are more colors than pink too – and there is no way to alternate its appearance. Yes, T3's came in a while ago, but its definitely not enough to personalize and thus creating a bond with the thing in front of you. Where is the creativity?!

So to attract more of us, I'd say give us more options in design, have more roles which aim for a passive, non aggressive style of play, and, something I really hated in browser games, an less aggressive type of environment. We will come eventually if we want a second helping, and a notch higher, harder game.

I've saved this from someone from the old and new Blogpack, it's also something which might and should be considered:
Fly Safe everyone!

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