Showing posts with label BlogBanter. Show all posts
Showing posts with label BlogBanter. Show all posts

2010-07-15

Eve-Athon: Failageddon

I've just read about the contest over at Crazy Kinux and EvePress, which was opening its doors with the question of:

The Hulkageddon Effect -

Eve Online is a great universe where anyone can do anything. Now in its 3rd iteration Hulkageddon has become a major event in New Eden, with many player creating alts just to participate in the event. With over 20 billion ISK in prizes who can blame them. But there are other consequences of such events, hulk prices shoot through the roof, mineral prices rise, and players loose their hard earned ships. So here is the question, do events like Hulkageddon do more to improve the game or hurt from the game?


Generally speaking, I'm definitely supporting the idea of player initiated events, such as the Hulkageddon or others, perhaps smaller events. It just adds more to the flavor of the game, and it also shows that people/players care for their game and wanting to share their feelings.

So, thinking back now a bit, there haven't been many really big - such as player-galaxy impacting events going on ingame (or better: none that I know of), which have been done by GM's for entertainment purposes nor from the playerbase. Since the Hulkageddon has been initiated people seem to enjoy these types of events, even if it was done to remove macrominers in the beginning.

I'm not against events as a whole, nor pvp events in general. I also understand and agree to the not quite safe due to constant gank threat concept of EvE, even like it. If it was possible, I'd contribute to some extent to event planning groups (ideawise, not ISKwise), and perhaps if it would be done, to some event team from CCP. During the time of those galaxy impacting events the prices skyrocket, good for everyone contributing to those events, miners - stockpiling minerals and selling them before and afterwards, prodder - producing clearly needed destroyable ships and modules, perhaps interacting with the aforementioned miners and mission runners, who find some metalevel stuff which can be sold for a nice price. In the end, everyone profits that there is an event going on, instead of the mind slumbering same old day to day content.

What I do not agree with are two things:

a)killing "defenceless" miners.

Its always the miners who get primaried first. And it does not matter if it is in low and nullsec, or wormhole space - or in high sec during the Hulkageddon. I've never got the point of a pirate or wannabe-pirate where the fun is of killing a mining ship. Thrillkill? not really. Even if its just for the killmail, I disagree. Most miners enjoy their profession maximizing their skills and their trade in that field, so even if people just say, go get a Drake and start missioning or even switch ships, shoot back, to some, that option is simply not possible.
Looking back on my mains career, mining hurts the ability to successfully fight back, if there is an aggression, and it takes a lot and long time to compensate this. So killing mining ships for the sake of fun, I'm not so sure if thats the right way to go - just because it takes a while to compensate the loss for a normal lowly miner.
Of course, there are options (and often repeated in the forums), such as watching local for disturbances, e.g. nonlocals, directional for warping ships, and perhaps the better option, locking up the barge for that week and do something else. Fitting an buffer fit, corestabs and such won't help, because if people want to see you dead in that ship, it will die. Also the suggestion I've read once (to fit Modulated Strip Miner II, Arkonor Mining Crystal) isn't an option, because the event is galaxywide nowadays, instead of just high-sec. That leads us to part two:

b) Miners are the victims, ingame and out of game.

As beforementioned, many miners can't join the hulkageddon, because of lacking skills, nor have the desire or the drive to join the massive slaughter and its resulting standing hits, thus are forced to do what they do best: mine. And get slaughtered, or option b, quit the game for a week and do something else. Sure, its a way of conduct to avoid the loss of expensive ships, but it's also a way of cutting off people who enjoy this game for its relaxed atmosphere, socializing while mining, and generally enjoy this game in a nonviolent, and peaceful way. So ingame, those people can't join their normal activities, and they loose a week of their fun, while being inactive - perhaps its also a real-currency impact, if those players loose a week for their plex or of gametime, which they had paid for.

In conclusion, I do agree for contests and galaxy spanning events. But it should not be on the backs of a (dedicated) group of people, not in any way. Especially if it is taken into account that they potentionally can't fight back. Make events fair, for everyone to enjoy and participate, then I could fullheartedly support any type of event.

~Zajamaru

2010-04-20

CK's Blog Banter

Welcome to another special installment of the EVE Blog Banter, the monthly EVE Online blogging extravaganza created by myself, CrazyKinux. The EVE Blog Banter involves an enthusiastic group of gaming bloggers, a common topic within the realm of EVE Online, and a week to post articles pertaining to the said topic. The resulting articles can either be short or quite extensive, either funny or dead serious, but are always a great fun to read! Any questions about the EVE Blog Banter should be directed to me. Check out other EVE Blog Banter articles at the bottom of this post!


EVE Online, as the saying goes, is probably the most hardcore MMORPG currently available to the gaming masses. Hell, let's be serious it's one a the very few true MASSIVELY MULTI-PLAYER Role-Playing Game out there, and one of a handfull who's seen its subscriber numbers go up since its launch. But gentlemen, we have a problem.

I say gentlemen because, though there are few ladies roaming New Eden, the truth is, there are too few of them. As @Mynxee wrote about in "The Real Sisters of EVE", in a recent issue of EON magazine (issue #018 for those curious souls), EVE is an MMO that is overwhelmingly played by male, and where the female player population hovers at a about 5% of its total subscriber base.

I am one of those who believes that, though the game should not be changed to specifically go after that part of the gaming population, EVE Online would greatly benefit if somehow the balance the 2 genders roaming New Eden would lean towards an equilibrium. So I ask...

What could CCP Games do to attract and maintain a higher percentage of women to the game. Will Incarna do the trick? Can anything else be done in the mean time? Can we the players do our part to share the game we love with our counterparts, with our sisters or daughters, with the Ladies in our lives? What could be added to the game to make it more attractive to them? Should anything be changed? Is the game at fault, or its player base to blame?

For one, this game is definitely not attractive for any girl whos not into scifi and a bit into technical aspects, even though I agree that all the tech-talk (ooh look at my shiny new e-peen laZor!!) is something which I find, even now after so many years annoying. It's not that its not needed in a world as EvE, but I have the tendency to fall into a supporter role – I've played Priests years in Ragnarok Online, Supporters, Healers in others. So, coming to Eve I wanted that same role, though Logistics isn't that attractive to me, and there isn't much choice to play a more passive side of the game, while still immersing into it. Passive might be the wrong kind of word; just not being the one blowing things up and ruining some others guys day.

Second, you can't create a bond with a ship. In Sims, in Morrowind or Oblivion you can make up your mind what this char will do, how it will react and appear to others and this makes it fun to play creating bonds with the thing in front of you. In Eve, no chance. A ship is a ship, unpersonal and no way to interact with it.

Everything is set. You can't design your own ship, cant give it new shiny colors – there are more colors than pink too – and there is no way to alternate its appearance. Yes, T3's came in a while ago, but its definitely not enough to personalize and thus creating a bond with the thing in front of you. Where is the creativity?!

So to attract more of us, I'd say give us more options in design, have more roles which aim for a passive, non aggressive style of play, and, something I really hated in browser games, an less aggressive type of environment. We will come eventually if we want a second helping, and a notch higher, harder game.


I've saved this from someone from the old and new Blogpack, it's also something which might and should be considered:
Fly Safe everyone!

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